#pragma once
//#include <Ogre.h>
#include <vector>
#include "swMath.h"
#include "Creature.h"

class CPlayer:public CCreature {
public:
    CPlayer(const std::string &name, const std::string&scriptName = ""):CCreature(name, scriptName){}
    GameInst* createInstance(const std::string &name);
    virtual void loadConfigScript();
protected:
};

class CPlayerInst: public CCreatureInst {
public:
    CPlayerInst(CPlayer *pObject, const std::string &name);
    virtual void update(float dt);
};